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Jailbreak 3.0.1 Firmware

Posted by: admin  /  Category: General

Dev TeamIt’s pretty easy to jailbreak 3.0.1. You can use redsnow but you just point it towards 3.0 firmware file when it asks for it. This update only fixes the SMS exploit that was recently announced. Here’s the official word from the Dev Team:

Short version:

You can re-use redsn0w v0.8 we released a few weeks ago to jailbreak today’s 3.0.1 update. Just let iTunes update or restore you to official 3.0.1 then run redsn0w. The only “trick” is that when redsn0w asks you to identify the IPSW used, point it at the 3.0 IPSW instead of the 3.0.1 one. After the jailbreak, reinstall ultrasn0w 0.9 if you need the unlock.

More details:

The 3.0.1 release is a “branch” from 3.0 that occurs (code-wise) before all the 3.1 betas. The programs redsn0w needs to change for the jailbreak are identical when you compare the 3.0 and 3.0.1 versions. It seems pretty much the only changes Apple made were for the SMS bug, which affects programs that redsn0w doesn’t touch. That’s why you can re-use redsn0w 0.8 on 3.0.1 even though it was written for 3.0.

And since 3.0.1 doesn’t touch the baseband either, ultrasn0w 0.9 works for those needing the soft unlock. Just install it from the repo666.ultrasn0w.com repository using Cydia as usual.

We’ll at some point fix redsn0w to recognize both 3.0 and 3.0.1 IPSW’s, but really that’s the only change that would be made to it. Everything else would be identical, so there’s no need to wait for the “proper” version that recognizes the 3.0.1 IPSW as valid.


Friday Night Movie Night: Jump-Parkour

Posted by: admin  /  Category: General
Coming Soon: App Store Price: ??

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Friday Night Movie Night: Dark Raider

Posted by: admin  /  Category: General
Available In: App Store       On Sale: 3.99  

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Dark Raider


App Developer Diary Part 4: The Hidden Cost of iPhone Apps

Posted by: admin  /  Category: General

mouthoff-iphone

Going behind-the-scenes of a real iPhone app’s development, the latest installment takes a candid look at the economics of the App Store.

In my previous entry for the App Developer Diary, I was lost behind a mountain of paper-work. Since then, the rapidly growing mountain of tasks hasn’t changed too much — I’m still working on the game design document and concept artwork, but an array of new tasks have also joined the list.

The game I’m developing with Pear Computers is being created in our spare time. As such, we’re not keeping any records as to how long we’re spending on a given task. We’re working evenings and weekends, any random available hour, to push the project forward.

Although some smaller developers may work in this manner, this isn’t the way it would work at a big studio. A larger studio needs to know how much money they’re investing in an app’s development, ensuring that they’re staying on-budget and able to accurately calculate how much profit will be generated.

As we’re not keeping any official record, without running through e-mails and diary entries, we’re unable to accurately quantify the cost of development. So instead of generating a hasty approximation for the benefit of this diary’s readers, I spoke to Mills, founder of mobile content studio UsTwo, to tell me about the hidden costs of developing for iPhone.

Stepping Back

Founded in 2004, UsTwo specialize in mobile content development, their current largest client is Apple-competitor Sony Ericsson. Having grown to an impressive 43 staff, made up of designers, animators and coders, the London-based team are also opening studios in San Diego and Mälmo, Sweden.

When the App Store opened last Summer, Mills decided to experiment with developing for iPhone. “We do so much work for clients but, more importantly, we wanted to create our own apps. We’re a design-led company, the iPhone is a really exciting device and so we decided that UsTwo is the perfect space to do create apps.”

Released in February this year, UsTwo’s first project was Steppin, a tap ‘n’ drag game that tests the player’s digit dexterity. Looking back, Mills describes the project bluntly as, “how not to develop a game.” He explained that Steppin’s development cost an estimated $50,000, with it only generating around $1600 in profit.

The extraordinary development costs were really due to UsTwo’s drive to experiment and test different gameplay concepts. Mills explains, “We kept experimenting, trying to get it perfect. Rather than prototyping in Flash first, we went straight to iPhone and kept changing it as we went. Nowadays we’d never develop like that.”

Mouthing Off About Costs

With the studio’s next app, MouthOff, Mills felt that UsTwo had learned from their previous mistakes. “Before we began development, we looked at the apps that were doing well, like the fart apps, and decided to make something quickly with minimal effort and cost. It’s only made around £11,000, but it probably broke even. Development cost a tiny amount, however we spent time promoting it and have rolled out updates too.”

mouthoff-total-sales

Despite MouthOff breaking even, Mills believes the real value for UsTwo is in the contacts the studio has made and the exposure they gained in promoting the app. MouthOff was even used in a video for Tanya Morgan. In a surprisingly candid move, Mills shared the sales figures and stats for MouthOff with me. Sales for MouthOff are revealed as averaging out at around 50 per day, the vast majority of which come from the U.S. and Great Britain.

Although he knows it could have been even more popular, Mills is happy with the general response to MouthOff, “In some ways it was a massive success and in other ways it wasn’t nearly as successful as it could have been. We made lots of contacts though and we’ve been approached by new clients too.”

Looking forward though, it’s clear that UsTwo has its eye on the App Store’s future. “The next wave in the App Store has to be coming soon,” Mills explains. He believes that, as there’s an over-saturation of duplicated app concepts, it won’t be long until people run out of novelty ideas. Hinting at the future, it’s clear that Mills sees UsTwo as a part of the next wave, “We’re in talks with a fair number of clients, discussing some interesting and genuinely useful apps.”

Only a few weeks in to developing an app for iPhone, it’s clear to me that this could be a potentially costly undertaking. Mills, with his straight-talking and utterly candid approach to development costs, gave me a serious reality-check. As a team, we need to take on UsTwo’s approach — building gorgeous, fun apps while keeping one eye on the books.

Next time: I wrestle with Apple’s Developer Center and try to test out the first playable prototype of our game concept.



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It’s the Feds! FCC quizzes Apple, AT&T and Google about Google Voice apps

Posted by: admin  /  Category: General

Filed under: , ,

Earlier today, the FCC (Federal Communications Commission) sent out letters to Apple, AT&T and Google, readable here [FCC's letter to Apple, to AT&T & to Google] asking each company about its involvement in the Google Voice app rejections. The agency is asking Apple to explain why the Google app was rejected and the third-party apps removed, if any VoIP apps have been approved, and whether there are general rules and regulations covering application approvals (something many developers would also love to know).

It’s worth noting that none of the Google Voice apps are VoIP (voice over IP) applications in the traditional sense, as they rely on the cellular carrier’s voice network to handle calls, so it’s not clear if the FCC understands this or if the agency is heading down a blind alley on this particular topic.

To Google, the letter asks if any other Google apps have been accepted in the store (we know there are a few), whether Apple explains the rejection process or the reasoning behind the treatment of Google Latitude, if there are other ways to use Google Voice on the iPhone (again, a somewhat naive question, as the service works fine via touchtone commands and Mobile Safari), and lastly and most intriguingly, what the app approval process is for Android applications (should be a short answer: “C’mon in, the water’s fine!”).

Finally, the agency is asking AT&T how the carrier was consulted on this decision, if any VoIP applications are running on their network (again, missing the point, since GV ≠ VoIP — more relevant that there are Blackberry apps for Google Voice that are happily on AT&T handsets), and whether AT&T can provide a list of rejected applications on the store while detailing the role it plays in approving 3G-enabled services like Sling.

The FCC has given the three companies until August 21 to respond to their letters; while the overall scope of the questions betrays quite a bit of agency unfamiliarity with the workings of the Google Voice service and the App Store, any movement toward openness and clear answers is positive. Hopefully, these responses will offer some insight into the story of this whole mess that has given everyone such indigestion over the past week.

[via Engadget, links to FCC via BusinessWeek]

TUAWIt’s the Feds! FCC quizzes Apple, AT&T and Google about Google Voice apps originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 01 Aug 2009 00:20:00 EST. Please see our terms for use of feeds.

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Government asks Apple, Google and AT&T for answers

Posted by: admin  /  Category: General

07.31.09 — 11:28 pm

Well, Apple? What do you gotta say for yourself?

As a journalist and Apple user, I must be honest: the secrecy thing Apple does? Yeah, not a fan.

I ask a lot of questions. When I do, I either get no response at all or a no comment. I can’t remember the last time I asked Apple a question that they answered.

It doesn’t really matter what it is … If it’s not super favorable for them, it just doesn’t happen.

Case in point … If I had asked for information on the whole google thing, I would have been ignored. Now, ignoring the FCC might be a bad move. So we will see what happens — the FCC asked for a reply by 08.21 so there’s plenty of time to speculate.

I think it’s quite clear. AT&T asked Apple to do this. Believe me when I tell you that Google is really tired of the treatment they are getting. And, well, the whole exclusive contract with AT&T was a horrible idea to start with.

Apple, if I can’t have Google Voice services, then I demand good service. Since I can’t get that from AT&T, well, then we’ve got a problem.

The ball is clearly in your court, Steve.

Here’s a link to the Techcrunch article with copies of each of the letters to Apple, Google and AT&T. http://bit.ly/B4D56

What do you think? I’ll be discussing this with all of you over on Twiiter.

Thanks for calling.


Government asks Apple, Google and AT&T for answers

Posted by: admin  /  Category: General

07.31.09 — 11:28 pm

Well, Apple? What do you gotta say for yourself?

As a journalist and Apple user, I must be honest: the secrecy thing Apple does? Yeah, not a fan.

I ask a lot of questions. When I do, I either get no response at all or a no comment. I can’t remember the last time I asked Apple a question that they answered.

It doesn’t really matter what it is … If it’s not super favorable for them, it just doesn’t happen.

Case in point … If I had asked for information on the whole google thing, I would have been ignored. Now, ignoring the FCC might be a bad move. So we will see what happens — the FCC asked for a reply by 08.21 so there’s plenty of time to speculate.

I think it’s quite clear. AT&T asked Apple to do this. Believe me when I tell you that Google is really tired of the treatment they are getting. And, well, the whole exclusive contract with AT&T was a horrible idea to start with.

Apple, if I can’t have Google Voice services, then I demand good service. Since I can’t get that from AT&T, well, then we’ve got a problem.

The ball is clearly in your court, Steve.

Here’s a link to the Techcrunch article with copies of each of the letters to Apple, Google and AT&T. http://bit.ly/B4D56

What do you think? I’ll be discussing this with all of you over on Twiiter.

Thanks for calling.


Hitman Wallpaper for iPhone

Posted by: admin  /  Category: General

Hitman Wallpaper for iPhone

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FCC investigates Apple, AT&T for Google Voice app rejection

Posted by: admin  /  Category: General

Apple's decision to reject Google Voice apps for the iPhone — possibly at AT&T's request — has prompted an FCC investigation into the anti-competitive nature of the move.

Apple releases iPhone 3.0.1 software to fix SMS exploit

Posted by: admin  /  Category: General

Responding to a dangerous security exploit unveiled this week, Apple released an update to its iPhone operating system Friday to patch the security hole.

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