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GDC 2010: Hands-on with Sketch Nation Shooter

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When I was reminded of its name at GDC, I couldn’t recall hearing much about Engineous Games. It’s the development studio founded by Nitzan Wilnai, a former software developer at EA and Yahoo who’s gone to work making iPhone games for himself. But I did recall Engenious’ first title, Tatomic, which I wrote about a while ago — it was a great puzzler that put a new spin on Tetris’ falling block gameplay.

Unfortunately, despite my purchase, Tatomic didn’t sell as well as Wilnai would have liked, so he’s decided to “create a game that would sell itself.” It’s called Sketch Nation Shooter, and he sat down to show it to me last week in San Francisco. He started off the demo by promising that he would make a game for me in two minutes, and sure enough, 98 seconds later, he had a custom spaceship shooter game up and running, as you can see in the photo above.

So how did he do it? Sketch Nation Shooter is really a whole genre of games — it allows you to create your own shooter game using your own art, rules, and designs. Whenever you head in to create, you can choose Basic or Advance, and Wilnai first showed me basic — it asks you to take a picture of a drawing (it should be surrounded by white, in relatively good light and so on), and then it analyzes that drawing and turns it into a graphic for your shooter’s player character. You can do the same with enemies, and the game adds their pictures as well. Then hit play, and within just a few minutes, you’ve got a Gradius-style shooter — your ship just kicks out a continuous stream of fire, and you control it by moving your finger around the screen as the ship stays in view right on front of it.

But what’s really cool is what happens after the shooter is made. Wilnai has set up a few servers to run the game, and so players can upload and share their creations with everyone playing Sketch Nation Shooter. Not only can you make and share games with your friends (the game uses your Facebook login to sign in), but you can access anyone’s games, and games are even rated (so you can just dive in and play the top 10 rated games any time you want). Every game has its own leaderboard as well, both globally and among your friends, so not only can you play whatever games are invented, but you can compete on each for the best score.

The Advanced editor really takes things over the top — you can add multiple enemies and define their weapons and behaviors (create kamakazi enemies, have them run patterns, or just have them hover at the top of the screen), and you can even create levels just by drawing and taking pictures of those, and define boss creatures and set their hit points, attack types, and so on. The game is very customizable, and even if you’re not artistically inclined, there are included art packs to chose from, featuring themed art that you can use in the games however you like.

And if nothing else, it’ll be interesting to see what people come up with — I got to play an Under-the-Sea inspired shooter by Wilnai’s wife, a World War II shooter, and even a game called “Traffic” that took shooting out of the equation entirely and just had you maneuvering a car through a crowded highway. And that’s just what Wilnai and his beta testers thought of — you can pretty easily imagine a Little Big Planet-style community popping up around this one as designers get more and more creative with the options. That’s what Wilnai meant as “a game that sells itself” — he’s hoping people will make games and get their friends to download the app just to try them out.

He’s not sure about a price yet, but he did promise that since your friends may be entreating you to buy it to play their shooters, it’ll be “cheap enough to check it out.” And the app is due out on the store sometime in early April — if you’ve wanted to create an iPhone game for yourself without actually downloading the SDK, you might want to give this one a look.

TUAWGDC 2010: Hands-on with Sketch Nation Shooter originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 11:00:00 EST. Please see our terms for use of feeds.

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iPhone App Store still offers level playing field for developers

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Despite the fact that it will be two years old this summer and now has more than 150,000 applications, Apple’s App Store for the iPhone, iPod touch and iPad remains a place where startups and independent software creators have a fair shot at success.

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Microsoft exec says Apple’s HTC suit ‘is not necessarily a bad thing’

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Even though Windows Mobile handsets are named in Apple’s lawsuit against smartphone maker HTC, one Microsoft executive recently stated that the suit might help to sort out intellectual property ownership issues.

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Preorders for Apple iPad slow after 120K first-day rush

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Enthusiasts tracking presales of the iPad believe Apple sold 120,000 units on its first day of availability, though excitement is estimated to have dropped considerably on days two and three.

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SPE at Microsoft MIX10 for Windows Phone 7 Series — The Competition!

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I had the chance to talk to Microsoft’s Loke Uei about Windows Phone 7 Series at GDC last week and he was cagey and super-secretive about the version running on his pre-production unit. He did, however, promise more would be revealed at MIX 10 this week in Las Vegas. Well, our very own editor-in-chief, Dieter Bohn, is at the show right now to seek it out. He’ll be covering the keynote live at 9am PT, 12pm ET over at WMExperts.com.

What might be interesting to TiPb readers is the approach Microsoft is taking — it looks to be one of the first truly different post-iPhone smartphone concepts that’s not really app-centric but rather aggregation centric. They haven’t sold me on the UI yet, but the flow between “experiences” looks stellar, as does the logical way in which information is grouped and made available. It’s going after consumers, which is the heart of the iPhone market.

Will Apple have to up their game for iPhone 4.0 in face of what the competition is (finally!) bringing to market in 2010?

SPE at Microsoft MIX10 for Windows Phone 7 Series — The Competition! is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Monday Fun Video: Typing 83 Words a Minute on an iPhone

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iPhone speed typing

Once again proving that iPhone users don’t need no stinkin’ hardware keyboards, this YouTube’r claims 83 words a minute on iTextSpeed [$0.99 - iTunes link] which would be impressive on a full-sized desktop, never mind an iPhone.

And if you’ve got mad iPhone typing skills, feel free to drop your numbers in the comments as well! (I got 22 words correct, 0 incorrect, 43 words per minute).

Video after the break!

[148apps via Gizmodo]

YouTube link

Monday Fun Video: Typing 83 Words a Minute on an iPhone is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Monday Fun Video: Typing 83 Words a Minute on an iPhone

Posted by: admin  /  Category: General

iPhone speed typing

Once again proving that iPhone users don’t need no stinkin’ hardware keyboards, this YouTube’r claims 83 words a minute on iTextSpeed [$0.99 - iTunes link] which would be impressive on a full-sized desktop, never mind an iPhone.

And if you’ve got mad iPhone typing skills, feel free to drop your numbers in the comments as well! (I got 22 words correct, 0 incorrect, 43 words per minute).

Video after the break!

[148apps via Gizmodo]

YouTube link

Monday Fun Video: Typing 83 Words a Minute on an iPhone is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Facebook and MySpace Social Gaming Scams Moving to iPhone?

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scam4

According to TechCrunch, some of the worst scams in social gaming are moving from Facebook and MySpace to the iPhone:

Users are offered virtual currency in exchange for answering a quiz or some other seemingly harmless offer. But once they click through and awswer the quiz questions they’re told they need to enter their mobile phone number to get quiz results. Often there is fine print outlining the charges. But the already tiny print is completely unreadable on a mobile screen, making that disclosure meaningless even when it appears.

SMS subscription scams are among the most lucrative offers to game publishers because users get a recurring fee of $10 – $25 per month until they are able to terminate the subscription. Many users never notice them, and those that do usually have a lot of trouble getting them shut off.

TechCrunch has reached out to the companies they claim are powering the scams, including “OfferPal Media and SuperRewards and now Google” and has received reassurances from some of them that they are working towards guidelines and policies — not to get rid of the practice but to make the terms clearer for end users. Apparently, there’s so much money involved in this type of “advertising” that it’s not going anywhere soon, it just might get less “scammy”.

Read the articles linked above for more information on how it works and who the players are, but bottom line remember — if something sounds too good to be true, it is. If a game offers you”free” in-game currency (or whatever they use to incentive play) there’s always a cost. Don’t give out your mobile number, and don’t download apps unless you trust them completely.

If you’ve had any experiences with social gaming scams, or any type of in-app scams, let us know!

Facebook and MySpace Social Gaming Scams Moving to iPhone? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


TiPb Apps 5.1: GodFinger for iPhone (GDC 2010)

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GodFinger for iPhone at GDC 2010

Live from GDC 2010, Rene talks with Jason Oberfest, VP of Social Applications at ngmoco about GodFinger for iPhone. Currently available in Canada [Free - iTunes link] with internationally release to follow soon, we get a sneak peak at playing deity to our own digital, mobile planet.

Watch along after the break and let us know what you think.

YouTube link

TiPb Apps 5.1: GodFinger for iPhone (GDC 2010) is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Best of Smartphone Experts, 14 Mar 2010

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Best of Smartphone Experts, 14 Mar 2010 is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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